Please enable JavaScript to view this site.

GeoDict User Guide 2025

Particle Capture (in Porous Materials)

Often, the grid resolution is not able to resolve all features of the filter material. In this case, not only fluid voxels or solid voxels exist, but some voxels model a porous media themselves. Small particles (with diameter much smaller than the voxel length) may pass through the voxel, but they may also be captured inside of the voxel.

In such unresolved simulations, the filter media is modeled as homogeneous material with a defined permeability. The interaction between particles and the surface cannot be modeled explicitly. Instead, the pass-through model describes the probability that a particle passes through the filter media. If a particle is filtered depends on the pass-through probability of the passed voxels, and the distance covered in these voxels. Particles can be trapped anywhere on their way through the medium.

Travel path of a particle inside the filter media and its crossings through the grid cells (voxels).

Assume that a filter media with a thickness has a rating (at a given flow velocity). Then, 1 in particles pass through. Thus, the probability for a particle to travel a distance without getting captured is

(251)

So, the probability that the particle travels through the whole media is

(252)

and the passing probability of passing the media times is

(253)

The following models are available in GeoDict:

OpenAll Particles Pass

OpenImpassable

OpenConstant Efficiency

OpenVelocity Dependent Efficiency

OpenClogging

OpenConstant Absorption Rate

OpenUser Defined

©2025 created by Math2Market GmbH / Imprint / Privacy Policy