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The scaling factors for the X, Y, and Z directions in Scale X, Scale Y, and Scale Z are separately given.
For the two-sphere example, the scaling factors of 3, 2, 1 for X, Y, and Z are given for the green ball with the domain origin, which is (0, 0, 0), as the scaling origin.
After scaling, not only the size of the object is changed, but also its center is shifted by the same factor (See the green particle before and after scaling for reference) when the domain origin instead of the center of the object is used.
If the mesh of the green particle is saved in ASCII format, it can be seen that the X, Y, and Z coordinates after scaling are 3, 2, and 1 times the original values, respectively.
The screenshot below shows the coordinates of an example STL before scaling.
After scaling, the values of X-coordinate become 3 times of the original values, Y-coordinates become 2 times, and Z-coordinates keep the same as before.
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